![]() ![]() Step 5 - We will create an event on the Map itself, that will CHANGE a variable and then call the common event. 1 for Spring, 2 for Summer, 3 for Autumn, and 4 for Winter. Step 4 - We will create a common event that will read a variable and change the season. Step 3 - We will define all four tilesets in the Database and assign the. ![]() In most cases, Spring is already made or you already have one you want to use, so you'd really only need to create 3 more. Step 2 - We will make a total of 4 tilesets, 1 for each season. Step 1 - We will create a map to walk around in. Implementing these seasons takes 5 main steps. You can right-click and save my tilesets if you like, and if you want the actual project itself to dive into, I have a link at the end. Let's Begin! This tutorial is broken down so that you can follow step-by-step in your own RPG Maker 2003. You will also need a graphic editor such as Gimp or Photoshop, capable of editing. ![]() png files for Spring, Summer, Autumn, and Winter - 1 Common Event - 1 Map event to trigger the change in season. Here's what you will need in your RPG Maker 2003 project: - 1 Map - 4 Tileset. In this tutorial, we'll create one single map, and have that map change through each of the four seasons using the "Change Map Tileset" command. Suppose you have constructed a town, but you'd like to see your town during the Spring, Summer, Autumn, and Winter seasons. How to Use "Change Map Tileset" to have 4 Seasons in your town.
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